AI Insights · Timothy · January 2022
Top 5 First Person Games on Android in Ecuador Q4 2021
Explore the performance of the top 5 First Person Games on the Android platform in Ecuador during the fourth quarter of 2021. Discover trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 First Person Games on the Android platform in Ecuador demonstrated notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular games.
Call of Duty: Mobile Season 8 saw fluctuating weekly revenue, peaking at approximately $14.2K in late September and experiencing a low of around $6.6K in late November. Weekly downloads started strong at 15.2K and dipped to 7.5K by early December, before rebounding to 9.5K by the end of the quarter. Active users varied between 100K and 82K, with a slight increase towards the end of December.
Minecraft experienced relatively stable weekly revenue, ranging from $1.8K to $0.7K, with a notable peak of $2.3K in the final week of December. Downloads were minimal, consistently at or near zero throughout the quarter.
Blockman Go showed a steady performance in weekly revenue, ranging from $453 to $88, with a peak of $528 in the last week of December. Weekly downloads remained consistent, hovering around 4K, and active users ranged between 42.5K and 37.6K, with a notable increase towards the end of December.
Sniper 3D: Gun Shooting Games had a fairly stable weekly revenue, peaking at $254 in early November and dipping to $107 in early December. Downloads showed an upward trend, starting at 12.3K and peaking at 19.4K in mid-December. Active users increased significantly from 79.4K to over 100K by the end of the quarter.
Chapters: Interactive Stories experienced modest weekly revenue, ranging from $194 to $94, with a peak of $381 in the final week of December. Weekly downloads were relatively low, starting at 1.2K and dipping to 351 in mid-November, before slightly increasing to 517 by the end of December. Active users showed a declining trend, starting at 6.2K and decreasing to around 4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.